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Move as fast as you can to help as many patients as possible before 5 minutes is up!

  • Controls are W A S D to move, mouse to grapple, and E to interact.
  • You will spawn in the lobby. There are six rooms to the left and right on the floor above you.
  •  Patients will take the stairs to their exam rooms. There are six rooms, and each has a label. You can use the UI element to see what rooms have a patient.
  • Interact with patients and either diagnose them in a spelling minigame, fetch them the pill they ask for in the fetch minigame, or perform surgery in the arrow minigame.
  • The pills are located just outside the entrance to the storage room where your spawn, pick them up by pressing "E" while looking at them.
  • Help as many patients as possible to get the highest score you can!
  • You can adjust settings as needed by pressing esc and clicking settings.



Feedback that we are looking for: 

  • What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
  • How did you feel about the minigames? What would make them more fun for you?
  • What did you think of the movement?
  • What score did you end up getting after 5 minutes of play time?
  • Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
  • Is there anything you think would make the game more fun?
  • What general thoughts or feelings do you have about the state of the game?

Download

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Click download now to get access to the following files:

Hosptial-Simulator-Playtest2.zip 126 MB

Comments

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  • What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
    • Am i supposed to have a “grappling” hook ability? It was fun to use, but seems very bizarre.
    • I suspect i was supposed to see patient health depleting, but i didnt notice it. Calling more attention to it would be good.
  • How did you feel about the minigames? What would make them more fun for you?
    • Spelling - i wish i didnt have to hit “enter” afterwards. (i didnt realize it at first)
    • DDR - i wast sure if the red arrow is “where i was” or what i needed to do next. It also didntseem like there was any punishment for getting an incorrect input (not a bad thing, the time wasted is a fine punishment, but perhaps some audio feedback would be good)
    • Pills - it took me forever to find where the pills were at. This was probably my least favorite thing as it is mostly just memorization. If I had a reminder of what the patient needed, that would be nice. It also seemed strange that i had to run through the NPC to give them the pill. I tried to hit E when next to them.
      • I think having a “prompt” when you are next to a pill (“pick up pill”) would be good
  • What did you think of the movement?
    • I liked that i could just fall off the edge of the floors to get to other floors.
  • What score did you end up getting after 5 minutes of play time?
    • 80 on my second playthrough
  • Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
    • I was challenged trying to navigate the spaces (but in a good way).
  • Is there anything you think would make the game more fun?
    • I think the biggest issue is a lack of clarity on where patients are in this hospital. Renaming the rooms to match the floor would go a long way (for example, patients on floor 3 are in rooms 32 and 35, patients on floor 4 are in room 41 and 44).
    • Audio feedback would be good
  • What general thoughts or feelings do you have about the state of the game?
    • I think there are possibly too many npcs wandering around. It’s a bit cluttered.
      • There are also a lot of “wasted spaces”. There is a sewer area and an out doors area that while neat to explore, dont add anything to the core gameplay.
  • Overall
    • I think it was a fun experience. Again, i am not sure if the grapple tendril is intended, but the mechanics of running around trying to do the mini-games was enjoyable.